Finally getting to share my first portfolio project from TGA, The Flower Mansion! Everything including all the flowers, leaves, grass and bark are made from scratch by me sculpted in Zbrush and procedurally textured in Substance Designer. All shaders, rgbmasks, vertexpaint, water and custom sky made by me. Worked on this over 6 weeks half-time. This was a really fun project where I felt i had the time to further my knowledge on several different techniques as well as explore new ones. Especially delving down into the foliage pipelines and getting to know Speedtree software. Huge thanks to all my awesome classmates and teachers that helped me push this project all the way! I've learnt so many new things and am so excited to put it into practice for the upcoming internship applications.
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I am part of The Game Assembly’s internship program. As per the agreement between the Game Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.