The Haunted Piano is my 2nd portfolio project at TGA. Everything is made by me including webs made in designer , Tiling materials and patterns. All furniture assets share a singular Trimsheet, this includes. Chairs, tables, cabinets, desk, drawers. For this project i wanted to delve more into interiors and look more into lighting darkly-lit scenes. I also found it really interesting exploring how many small assets can be packed into the same texture, keeping consistent 10,24 px/cm
texel-density even when going for larger assets like the piano without having to scale up textures beyound 2k in resolution Alltogether this scene took 5 weeks half-time to complete. Again i want to thank all my classmates as well as teachers for giving me feedback and helping me along the way. Another huge shoutout goes to Adam Dencker for giving me advice on mesh decals and tons of valuable advice!
https://www.artstation.com/bronzegear
My time at TGA has been super fun and I'm really hyped about what comes next!
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I am part of The Game Assembly’s internship program. As per the agreement between the Game Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.
Setup for changing tint based on worldposition