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Ancient Jungle Ruins

Personal work, Screen captured with OBS in unreal engine 5,using UE5 lumen + nanite.
For this project I aimed at making a playable outdoor environment with dynamic lighting running at 50-60 fps on a GTX 1070TI.
Trees generated using TreeIt, Terrains made in world-creator 2 + landscape tools,
Temple-assets sculpted in Zbrush
Ground foliage/surface, Rocks and cliffs from megascans. waterfall, fogplanes + birds from marketplace.
Fog-volumes, crabs, frogs, leaves, foliage interaction and everything else made by me.
Skydome and water-shader using unreals built-in tools/plugins with altered settings.